[b]General Information:
In-game name:[/b][i] N/A[/i]
[b]Discord Tag: [/b][i]Velo#7777[/i]
[b]SteamID: [/b][i][url=https://steamid.io/lookup/STEAM_0:1:43235781]STEAM_0:1:43235781[/url][/i]
[b]Age: [/b][i]19[/i]
[b]Timezone: [/b][i]PST / GMT-7[/i]
[b]Previous Experience:[/b]
[i]Clockwork Gaming (CWRP) - Gamemaster
Gaminghub (CWRP) - Head Gamemaster
Project Oddity (CWRP) - Head Gamemaster
Leviathan (SWTOR) - Mod & Gamemaster
(There are a few more I can't remember)[/i]
[b]How many hours do you have on the server?[/b]
[i]0[/i]
[b]How Active can you be?[/b]
[i]I can be very active, especially in the evening.[/i]
[b]Do you have any experience with ULX?[/b]
[i]I do[/i]
[b]Have you been previously reported or punished for infringing on our guidelines?:[/b]
[i]I have not[/i]
[b]Questions:
What can you bring to the community as a GM?[/b]
[i]If I were a gamemaster I would bring in depth events that would include all roles such as naval, main forces, spec ops and etc. My important events would follow a Butterfly Effect rule where certain actions can drastically change the storyline or event. I would try my best to give every role/unit specific objectives during events.[/i]
[b]Describe an event you'd like to run:[/b]
[i]I would like to start out hosting pretty standard events to establish characters and see how people interact. Once characters are established I would like to shift the storyline to more advanced/unique events that would have many secrets connected to them. If secrets are found it is up to the players to decide what they want to do with them. This could lead to positive or negative outcomes within the storyline and ultimately changing it (Giving players free will makes the story feel more immersive and increases interest). An example of this could be a raid on a CIS base. The simple objective would be to raid the base and collect intel. But within the facility could contain multiple secrets that could spiral into different storylines or change the event in the middle of it. Another rule I would follow is to not force victories or defeats, If the troopers fail a mission then it will have a negative impact on them sometime in the future. Examples of this could be a loss of supplies resulting in less reinforcements or vehicles in a future battle or if intel isn't collected from a previous mission then there will be less knowledge for following events.[/i]
[b]If you had to describe what you expect a gamemaster's job to be in 3 words, what would they be?
[i]Flexible, Creative, Entertaining[/i][/b]
General Information:
In-game name: N/ADiscord Tag: Velo#7777SteamID: STEAM_0:1:43235781Age: 19Timezone: PST / GMT-7Previous Experience:Clockwork Gaming (CWRP) - Gamemaster
Gaminghub (CWRP) - Head Gamemaster
Project Oddity (CWRP) - Head Gamemaster
Leviathan (SWTOR) - Mod & Gamemaster
(There are a few more I can't remember)How many hours do you have on the server?0How Active can you be?I can be very active, especially in the evening.Do you have any experience with ULX?I doHave you been previously reported or punished for infringing on our guidelines?:I have notQuestions:
What can you bring to the community as a GM?If I were a gamemaster I would bring in depth events that would include all roles such as naval, main forces, spec ops and etc. My important events would follow a Butterfly Effect rule where certain actions can drastically change the storyline or event. I would try my best to give every role/unit specific objectives during events.Describe an event you'd like to run:I would like to start out hosting pretty standard events to establish characters and see how people interact. Once characters are established I would like to shift the storyline to more advanced/unique events that would have many secrets connected to them. If secrets are found it is up to the players to decide what they want to do with them. This could lead to positive or negative outcomes within the storyline and ultimately changing it (Giving players free will makes the story feel more immersive and increases interest). An example of this could be a raid on a CIS base. The simple objective would be to raid the base and collect intel. But within the facility could contain multiple secrets that could spiral into different storylines or change the event in the middle of it. Another rule I would follow is to not force victories or defeats, If the troopers fail a mission then it will have a negative impact on them sometime in the future. Examples of this could be a loss of supplies resulting in less reinforcements or vehicles in a future battle or if intel isn't collected from a previous mission then there will be less knowledge for following events.If you had to describe what you expect a gamemaster's job to be in 3 words, what would they be?
Flexible, Creative, Entertaining